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Ben-the-Jew

5 Game Reviews w/ Response

All 21 Reviews

A fun demo for you probably.

But this game just isn't fun to play. Keep working on your code to make it flawless and work on your level design. The pacmen would break out of their lines and there were only two lines to start with making the game unfun and funfair.

Keep trying!

TheManolantern responds:

I dont plan on updating it to much, it was just my first attempt at making a game out of actionscript. Thanks for trying it out though.

Fun game all around!

It's really great to finally see the finished product (I got a sneak peak or two to see what I was writing for). It looks great, has a funny concept, and plays very well (I, for one, enjoy the floaty movements - it makes you think about your path more). I actually appreciate the difficulty - it's the right level of challenge that kept me coming back until I finally beat the boss (additionally, I also like the difficulty because people get to hear my music over and over :P)

Overall, great work guys - I just wish it was longer so I could enjoy more of it!

FetusFulp responds:

whoops, i totally skipped over your review, ben. srry bb :C

you're of the minority of people who find the difficulty "just right," but that could also be from you playing it a few times for beta-testing :P also your music is awesome. it makes for fun times during the boss battle.

A beautiful game that is slightly repetitive.

I've been looking foward to your guys' game for quite a bit and I'm pleased with the final product (although it was dissapointing to see the candy mechanic removed).

The graphics all looked amazing, with smoothly flowing cutscenes and animation as well as superb effects (yay blood). I already read about the backwards sprite but it was still missed when I played the game.

The style is nice, I had my fun tearing up little children, watching their eyes explode and torsos halve. But the gameplay itself got boring half way through. It's fun to tear the kids up but they realyl should've had the ability to fight back (or at least have them scream :P) I understand about the time constraint but maybe you'll touchit up after all the awards are handed out? The only thing I have to say negative about the gameplay was how weird the hit detection was, it felt like the area for attacks was waaay too narrow. The kids felt a little to difficult to hit which might sound challenging but it was the frustrating kind - you know? Also, the game felt a bit slow paced, the skeleton walks at such a sluggish clip that I felt like I was strainin to move the character (and the kids just hoping around instead of running away from an undead monster seemed kindof silly :P).

Overall though, feature exclusion and pacing problems included, the game was a very enjoyable work and I can see the large amount of effort you both put into this piece. I hope you win something!

Rammer responds:

yeah, sorry about the candy. but you already know why we took it out, so i won't bother to repeat what i said :P

Blaze and i both worked on the cutscenes, which was kind of cool. i storyboarded them and Blaze made them. it was pretty cool to see how close he made it to my storyboards, even though the first cinematic's storyboards weren't finished and the ending one was only described to him.

like i told you, the AI just got frusteratingly complex and the code was confusing to look at. i really had no choice but to take the candy mechanic out \:. as for the hit detection, i know. i probably would have been better off leaving the hitboxes in there, but it felt out of place. i'm not sure if you read it, but all you have to really do is hold down the attack key(s) you want to do and walk up to the kids.
as for the kids just hopping around...it's Halloween, they think he is a fellow trick-or-treater. i WAS gonna implement a gameplay bit that would make them run away from you if they saw you kill someone, but again...i ran out of time.

i hope we win something, too! :D

Good start!

You show promise and potential but this game had a few problems that kept it from being overly enjoyable. First off the graphics were sort of bland, keep practicing. Also, there were some significant collision problems and sometime when you would pass over the mouse nothing would happen and you'd have to make another pass or two to get it.

Anyway, good start, keep going and you'll produce something we'll see on the front page eventually.

DaBudda responds:

Actually you guys, after i thought about it, that's the only thing making the game hard at all! I'll just keep it.

The Sexgodess of Interactive Graphics.

Very nice! I loved these effects. And, yay for me, I'll get to tap into them for some projects! Thanks for the credit you gave me for some of the ideas. Keep up the awsome effects development because these are hot!

Rammer responds:

sexgodess, eh? well, benny poo, you are a lucky little bastard, being able to have these effects. you are so lucky im your friend :P (: :D

Hello there! My name is Ben Fischl and I assume that it's nice to meet you. I have a wide range of skills ranging from animation, to voice acting, and music making! I'm always down to work on a solid idea - so please hit me up!

Ben Fischl @Ben-the-Jew

Age 34, Male

Amateur Animator

University of Oregon

Eugene, OR

Joined on 5/6/03

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